And it's free, my thoughts are valuable, but have no price attached. Though I realize the enormous challenge, perhaps it would be impossible, demo-wise, but then again, isn't that what demos are known for? To perform 'the impossible'? Instead of making another bump-mapping effect or boringly tweaking some rasterbar trick or 3D routine, why not do something DIFFERENT, but yet just as 'impossible'? Instead of having machine WARS, how about having machine HARMONIES? What SUPERB creations could be done, and how exciting would it be to make it happen? Still, 8 channels of music, usage of samples AND real SID chip, AND still having that wonderful, old Atari sound to boot, plus using the strengths of each system to support the whole. 8 channels, if you want the Atari XL to be 'in tune' perfectly, I guess. The Amiga could play samples for the little guy to speak to the audience, and yet there would be 10 channels for music (if one channel is reserved for speech samples)! The possibilities are vast, and in my mind, very interesting. etc?) ways!Īudience gasps at the perfect synchronization of three computers performing a wonderful, interesting demo in harmony! Great music fills the air, and all of the computers take part in playing that music, while syncing to the demo effects - happening on all three screens simultaneously, supporting the 'whole', not copying each other - and each other's music! He throws things to the other monitors, which come alive in glorious, colorful (plasma effect/raster bars. He greets the audience, and then starts performing magical feats. There is Atari XL on the left, Commodore 64 in the middle, and Amiga 1200 on the right.Īn operator of the machines tinkers a bit, lights dim, and then a small guy appears on the middle monitor. Each is connected to a different computer. ![]() ![]() You are watching three bright CRT television screens. Oh well, I guess I should've had something more 'complete' before presenting this, but it was so much work (though it doesn't seem like it would be), and I was so excited to finally got it to sync, that I wanted to present it.īut think about this - a scenario in the possible future No replies whatsoever after a couple of days. what do you people think about this? Is this even interesting to anyone?ĮDIT: Hm, I guess not. The point of all this is of course doing it LIVE.Ĭomposing a song LIVE with two computers simultaneously, and then playing ► it back LIVE, with both computers doing their part, together harmoniously performing the song. I have actually composed about two and a half patterns of the song already, and it might become somewhat OK tune - never composed like this before, with two computers simultaneously, combining them to create one song!īut I am not going to make more videos of it, until I have something finished. I just created this thread to inform thatī) Such a sync HAS BEEN DONE (now) ♫Ĭ) There is a video as "proof of concept" of it Here is a direct audio recording (mp3) so you can actually hear the SID-bass: ![]() hmm, seven channels is almost too much! ♫ Heck, I could even make my own chords with the three channels, and still have one channel free for drums! While leaving the C64 free for bass, lead sound and. What I am trying to say, that I wanted the C64 to play something fun and synthesizeric (¿? this is probably not a word) with the three channels, while Amiga could act as drums and bring some chords and things like that. I always also wanted to add samples to my SID-tunes, but couldn't find a tracker that would support it (I can't use editors or sequencers). In essence, adding Amiga's four sample-channels to the Commodore 64's wonderful three SID channels. Well, it has a long time been one of my 'creative ideas' to see (and hear) two completely separate computers co-operate, expressing a production together. I don't know if anyone is interested, but I just managed to synchronize an Amiga 1200 with a Commodore 64.
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